

Thyra
Pixie Dust is a dystopian adventure game set in Lurach, a hidden forest town protected by magical fog created by living tree spirits. Follow Thyra, a resourceful scavenger who gathers pixies and repurposes discarded materials to survive and restore the forest as human encroachment threatens its existence.

Low poly models: Posed and A-pose for rigging




Concept




UV map
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3D assets
Original concept and 3D assets by Tonie Breheny.


Original concept and 3D assets by Tonie Breheny.


Lurach is a hidden forest town protected by magical fog created by living tree spirits as deforestation threatens its survival. The scene combines a mushroom shrine with a repurposed toy car potion shop, reinforcing themes of animism, recycling, and resourcefulness.


V1 Build

Reference

Concept w color pallete


LOD0:
6168 faces

LOD1- 3777 faces

LOD2- 2909 faces
Original concept and 3D assets by Tonie Breheny.



Concept
This potion store is made from an old wooden toy car. Recycling materials becomes a survival strategy as deforestation and pollution encroach on the pixies’ homeland just like the other buildings and Thyra's clothing and tools.

Reference

Original concept and 3D assets by Tonie Breheny.


In-Engine Implementation
• Implemented stair collisions to support player navigation and traversal
• Integrated Niagara effects to enhance environmental atmosphere
• Tuned Post Process Volume settings (bloom and exposure) for visual clarity and mood
Original concept and 3D assets by Tonie Breheny.

Koro
Koro is a daruma-inspired protagonist in Elements of Infinity, a future fantasy adventure where humanity survives underground after the surface becomes toxic. His LED eyes, shrine-shaped backpack, and mechanical arm reflect resilience, ritualized technology, and practical survival tools for exploring the abandoned surface.






Sculpted model
.png)
Lowpoly model
Original concept and 3D assets by Tonie Breheny.

SnuggleQuill
SnuggleQuill is a koala–hedgehog hybrid creature from a farming-focused fantasy RPG.





Original concept and 3D assets by Tonie Breheny.





Rendered in Unity

Original concept and 3D assets by Tonie Breheny.


Original concept and 3D assets by Tonie Breheny.




