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Thyra

Pixie Dust is a dystopian adventure game set in Lurach, a hidden forest town protected by magical fog created by living tree spirits. Follow Thyra, a resourceful scavenger who gathers pixies and repurposes discarded materials to survive and restore the forest as human encroachment threatens its existence.

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Low poly models: Posed and A-pose for rigging 

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Concept

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UV map

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3D assets 

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Original concept and 3D assets by Tonie Breheny.

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Original concept and 3D assets by Tonie Breheny.

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Lurach is a hidden forest town protected by magical fog created by living tree spirits as deforestation threatens its survival. The scene combines a mushroom shrine with a repurposed toy car potion shop, reinforcing themes of animism, recycling, and resourcefulness.

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V1 Build

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Reference

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Concept w color pallete

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LOD0:

6168 faces

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LOD1-  3777 faces

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LOD2- 2909 faces

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Original concept and 3D assets by Tonie Breheny.

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Concept

This potion store is made from an old wooden toy car. Recycling materials becomes a survival strategy as deforestation and pollution encroach on the pixies’ homeland just like the other buildings and Thyra's clothing and tools.

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Reference

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Original concept and 3D assets by Tonie Breheny.

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In-Engine Implementation
• Implemented stair collisions to support player navigation and traversal
• Integrated Niagara effects to enhance environmental atmosphere
• Tuned Post Process Volume settings (bloom and exposure) for visual clarity and mood

Original concept and 3D assets by Tonie Breheny.

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Koro

Koro is a daruma-inspired protagonist in Elements of Infinity, a future fantasy adventure where humanity survives underground after the surface becomes toxic. His LED eyes, shrine-shaped backpack, and mechanical arm reflect resilience, ritualized technology, and practical survival tools for exploring the abandoned surface.

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Sculpted model

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Lowpoly  model

Original concept and 3D assets by Tonie Breheny.

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SnuggleQuill

SnuggleQuill is a koala–hedgehog hybrid creature from a farming-focused fantasy RPG.

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Original concept and 3D assets by Tonie Breheny.

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Rendered in Unity

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Original concept and 3D assets by Tonie Breheny.

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Original concept and 3D assets by Tonie Breheny.

Do not hesitate to contact me to discuss a possible project or learn more about my work.

© 2026 by Antoinette Breheny

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