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3D Potion Bottle
Time: 6 weeks
Programs Used: Maya, Mudbox, Unity, Photoshop
Goal
Created an in-game asset from concept to final render in Unity.

Concept
Gathered some ideas online and sketched what I thought the low poly shape should be.



Sculpting
Imported low poly from Maya into Mudbox

The Concept vs. The Final Sculpt
This is what the final sculpt in Mudbox looks like

Rendered in Unity
background painted in Photoshop and added a HDRI in Unity to get the final outcome.

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