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3D Potion Bottle

Time: 6 weeks

Programs Used: Maya, Mudbox, Unity, Photoshop

Goal

Created an in-game asset from concept to final render in Unity.

Concept

Gathered some ideas online and sketched what I thought the low poly shape should be. 

potionBottle 6.jpg
potionbottle3.jpg
concept_potionBottle.png

Sculpting

Imported low poly from Maya into Mudbox

lowpolyPotionbottleMaya.jpg

The Concept vs. The Final Sculpt

This is what the final sculpt in Mudbox looks like

potionBottle_Mudbox with concept2.jpg

Rendered in Unity

background painted in Photoshop and added a HDRI in Unity to get the final outcome. 

unity render potion.jpg
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